Regular biography
Blaise-Pascal Tine is an Assistant Professor in the Department of Computer Science at the University of California, Los Angeles. His research focuses on hardware accelerators and software co-design, with an emphasis on architecture design, programming languages, and compiler tools for heterogeneous computing. His work explores domain-specific applications such as 3D graphics, graph analytics, and machine learning. Tine has published in major conferences including ASPLOS, HCS, and MICRO, and his research includes open-source hardware GPU projects. He is a recent PhD graduate from the Georgia Institute of Technology.
Scholar-generated biography
Blaise-Pascal Tine is a researcher at the Georgia Institute of Technology with expertise in Hardware Design, GPUs, FPGAs, Graphics, and ML. His work focuses on extending RISC-V architectures for GPGPU and 3D-graphics applications, including the development of open-source GPU frameworks like Vortex and Skybox. He has contributed to projects involving shader optimization, CUDA support, and hardware-software codesign frameworks such as Cash. His research also explores cryptography acceleration, RTL simulation, and secure memory systems. Tine's publications highlight the integration of ML with graphics processing and the design of open-source GPU compilers.