Paul Kry
Regular biography
Paul Kry is an Associate Professor in the Department of Computer Science at McGill University. His research focuses on computer graphics, robotics, applied machine learning, and computer games. His work involves the modeling, simulation, and control of physical systems, with an emphasis on differentiable, adaptive, and reduced-order simulation methods. He integrates physical simulation with machine learning, including differentiable simulators, neural representations, and learned reduced models. His research has applications in computer animation for games and film, interactive simulations, and robotics. He teaches courses such as Fundamentals of Computer Graphics and Fundamentals of Computer Animation.
Scholar-generated biography
Paul Kry is a researcher in computer animation with a focus on physically-based simulation and interactive animation techniques. His work explores methods for generating realistic sound effects, character skinning, and deformable models that preserve topology and elasticity. Kry's research includes interaction capture, volume contact constraints, and multi-finger manipulation, emphasizing real-time performance and computational design. He has developed tools for virtual reality experiences, tangible interfaces, and policy adaptation in physics-based character control. His contributions span continuous contact simulation, embedded thin shells for wrinkle simulation, and geometric stiffness for multibody dynamics. Kry's research bridges computational mechanics and animation, aiming to enhance realism and interactivity in virtual environments.