Regular biography
Nilufar Baghaei is a researcher with a focus on the intersection of technology and mental health, particularly in the context of virtual reality (VR) and extended reality (XR). Her work explores how immersive technologies can be leveraged to support mental health interventions, including the treatment of anxiety, depression, and other psychological conditions. She has conducted extensive research on the use of VR in therapeutic settings, such as virtual reality exergames for older adults, and has investigated the potential of these technologies to enhance self-compassion and emotion regulation. Baghaei has also examined the challenges associated with the adoption of VR in healthcare, including issues related to cybersickness, user acceptance, and privacy. Her research has been published in numerous high-impact journals and conferences, and she has contributed to the development of frameworks for designing VR applications that promote social-emotional learning and mental well-being. In addition to her academic work, she has been involved in collaborative projects that aim to translate research findings into practical applications for healthcare professionals and patients. Baghaei's research is characterized by its interdisciplinary approach, combining insights from psychology, computer science, and healthcare to address complex challenges in the field of digital mental health.
Scholar-generated biography
Nilufar (Nell) Baghaei is an Associate Professor and Co-Director of the Mixed Reality Lab at The University of Queensland. Her research focuses on Mixed Reality, Serious Games, Digital Health, and AI in Education. She explores the application of immersive technologies in mental health treatment, collaborative learning, and health promotion. Her work includes virtual reality interventions for depression and anxiety, gamification in education, and the design of exergames for physical activity and aging populations. Baghaei also investigates the impact of display type, viewing perspective, and controller types on user experience in virtual environments. Her research bridges technology and human behavior to enhance learning and health outcomes.