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Markus Gross

ETH Zurich · Computer Science
3D printing digital fabrication computer graphics animation physically based modeling video processing media technology digital effects

About
Regular biography

Markus Gross is a Full Professor in the Department of Computer Science at ETH Zurich. His research interests include computer graphics, animation, physically based modeling, video processing, media technology, digital effects, digital fabrication, and 3D printing. Prof. Gross's work focuses on advancing the technical and artistic aspects of digital media and fabrication. His profile page provides further details on his research and academic contributions.


Scholar profile summary
Scholar-generated biography

Markus Gross is a researcher in computer graphics, modeling, physics-based animation, and video processing. His work focuses on developing advanced techniques for simulating and rendering complex surfaces and dynamic phenomena. Key areas include point-based geometry, fluid simulation, and interactive virtual materials. He has contributed to the creation of benchmark datasets for video object segmentation and developed methods for efficient surface simplification and deformation. His research also explores deep learning applications in fluid simulations and light field-based scene reconstruction. Gross's publications emphasize the integration of physics-based modeling with real-time interactive systems, enhancing the realism and efficiency of computer graphics applications.

Source: google_scholar · 99 words
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