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Daniel Thalmann is a Professor Emeritus at École Polytechnique Fédérale de Lausanne (EPFL), affiliated with the Computer Science department. His research interests include computer graphics, virtual environments, and human-computer interaction. He has contributed to various publications in top-tier journals, focusing on areas such as 3D hand pose estimation, crowd simulation, and virtual environments for therapeutic applications. Thalmann has supervised numerous PhD theses at EPFL and remains active in academic research and education.


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Daniel Thalmann is a Professor at EPFL, Switzerland, with expertise in Computer Graphics, crowd simulation, virtual humans, virtual reality, and animation. His research focuses on developing realistic and efficient methods for simulating human behavior and interactions in virtual environments. Thalmann's work includes the creation of hierarchical models for real-time crowd simulation, as well as techniques for animating virtual humans with realistic muscle deformations and object interactions. His contributions span from biomechanical models for soft tissue simulation to vision-based approaches for behavioral animation, emphasizing the integration of real and virtual scenes. His research has been published in various fields, including computer animation, virtual reality, and human-computer interaction.

Source: google_scholar · 106 words
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